Critical Play: Radical Game Design

★★★★☆ 4.0 130 reviews

US$7.67
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by acfpower.com
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
US$7.67
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Jul 17
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by acfpower.com
Free 30-day returns Details

Product details

Management number 233435381 Release Date 2026/06/27 List Price US$7.67 Model Number 233435381
Category

An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture.Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design.Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices. Read more

ASIN B08MPZLH8R
XRay Not Enabled
ISBN13 978-0262258197
Language English
File size 5.8 MB
Page Flip Enabled
Publisher The MIT Press
Word Wise Not Enabled
Print length 362 pages
Accessibility Learn more
Screen Reader Supported
Publication date August 7, 2009
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4 out of 5
★★★★☆
130 ratings | 53 reviews
How item rating is calculated
View all reviews
5 stars
75% (98)
4 stars
8% (10)
3 stars
4% (5)
2 stars
2% (3)
1 star
11% (14)
Sort by

There are currently no written reviews for this product.